![]() ![]() Then after the next battle they finally level up. Your party and your persona gains the exp, then on the status screen it indicates that they need 0 XP to level up. But, only the MC level up immediately if they gained enough exp. Although, it doesn't seem that complicated.) And they "work" as intended, because you can actually see the change on exp gained on screen. Hi DrummerIX, thanks for your work!!! I've made some EXP Multipliers scripts on my own, one for the MC, one for your party, and another for your current persona (I don't know enough to merge then in one script, and being sincere, don't really have the time right now. ![]() I think I'm going to restart my game and test some of these new options to see if I like how it plays with them. With this option, you don't need too many level ups to have a powerful Persona stat wise. This sets the stat up when you level up to the minimum you specify if it's below that. To kind of compensate, I added an option for Persona Minimum Stat Up with a default value of 5. If you need to level up, just modify your EXP manually and fight a battle. ![]() I think there are too many issues with the EXP Multiplier, so I'm removing it for now. ![]()
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